Disclosure: The author presented a copy of the book in exchange for an honest review.
Each book of Vance Pumphrey’s exceeds the previous in anticipation, plot twists, and character development. As readers learn more of the dangers lurking around the next adventure, a growing fervor persuades us to keep turning the page. Ice Homme, the third in the Valdaar’s Fist series, sends our band of brothers on another unforgettable path towards death and destruction.
The book begins with our tried and trusted crew outside the Library of Antiquities fully rested and loaded with supplies. Having obtained tidbits of information on Valdaar’s infamous sword and Cyrillis’ lineage, the crew sets off for Ice Homme, stronghold of the Minions of Set.
On their journey, a detour takes them on a dangerous path towards the Isle of Grief, Sordaak’s primary spot for his own Keep, an important destination and revelation for all included. While on the way, the team must conquer the town of Ardaagh, full of ghosts, ghouls, and zombies, including a nasty Lich Lord that would like nothing better than to annihilate each one of them.
As if that is not enough, unforeseen events propel them onwards, attempting to best Storm Giants, Troglodytes and Minions, only to encounter alliances in the most unlikely of places. However, ancestral secrets abound, threatening a halt to their quest.
The ritual to raise Valdaar from the dead is futile without the possession of Pendromar, Dragma’s staff, and Valdaar’s sword. The hunt is on, the stakes are higher, and our trusted team is set to encounter their toughest challenge to date.
With subplots of infidelity and magical cloaks, Vance Pumphrey elevates his writing to another level in this third installment titled Ice Homme.
For more information on the author and to purchase books/merchandise, please visit vancepumphrey.com.
Next week, I’ll review the last in this series, The Platinum Dragon. Stay tuned!